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Troops in the FIFTH FRONTIER WAR

    The determination of troop strengths for worlds in Fifth Frontier War is based on algorithms created during the design process of the game and applicable to any worlds in the Travellet system. Essentially, Fifth Frontier War expresses troop factors as an expression of the number of battalions within the larger unit. Thus a regiment might have a factor of 3 because it contains three battalions; the varying effects of types of units are expressed by rules which alter the factor at the instant of combat.
    Worlds have standing armies which are expressed as a single factor; these immobile defense battalions indicate the strength of the defense of any specific world. Table 1 uses population and technological level to determine the general troop strength for any world. Fifth Frontier War ignores the troops of any world with a technological level of less than 5 because such troops would have little influence on a war of inter-stellar proportions. They are shown on table 1 for completeness.

Tech Population
Level 0 1 2 3 4 5 6 7 8 9 A  
0               1 10 1C 1K

This table indicates the defense battalion factor for a world by comparing the world tech level with the world population.

Modifications: If the world has a hostile environment (atmosphere 0, 1, 2, 3, 4, 7, or 9+) then shift the population column one to the left (effectively reducing the number of battalions present).

1             1 5 50 5C 5K
2           1 5 50 5C 5K 50K
3         1 10 1C 1K 10K 50K 100K
4         1 10 1C 1K 2K 20K 200K
5       1 2 3 30 3C 3K 30K 300K
6       1 2 3 30 3C 3K 30K 300K
7         1 2 20 2C 2K 20K 200K
8         1 2 20 2C 2K 20K 200K
9           1 15 150 15C 15K 150K
10           1 15 150 15C 15K 150K
11           1 12 120 12C 12K 120K
12           1 12 120 12C 12K 120K
13           1 10 1C 1K 10K 100K
14           7 7 70 7C 7K 70K
15             5 50 5C 5K 50K
16             5 50 5C 5K 50K
17               5 50 5C 5K
18               5 50 5C 5K
19               1 10 1C 1K
20               1 10 1C 1K

    Mobile Troops: While most of a world's troops are defensive in nature, the standing army will have some which are provided with the mobility to be transported off-world on assault carriers or other ships. These troops in Fifth Frontier War are provided with counters to represent them. Each world receives one (in some cases more) unit of the factor shown in Table 2. Such counters are then produced with the correct unit size (from Table 3) and technological level for the world which is their origin. The mobile forces from worlds in the game were deter-mined using the algorithm of this article as a base. Additional forces for other worlds can be similarly determined, as can the strengths of mercenary or other forces.
    Counter Format: When troop coun-ters are produced to represent addi-tional forces in Fifth Frontier War they should be executed in the troop unit counter format using symbols and indicators as used in the game. In addition to factor and tech level, the counter must show mobility type (grav or lift is standard; wheeled or leg are possibilities), and unit size (from the troop unit size table with the strengths as a guide). The referee must inde-pendently determine what the unit designation and unit type are.

wpe3.jpg (5877 bytes)
Symbol Unit Size Combat Factor
II Battalion 1 or 2
III Regiment 5
X Brigade 10
XX Division 20
XXX Corps 50-1C
XXXX Field Army 5C

 

wpe5.jpg (2294 bytes) Infantry; Lift Infantry All units with the tank symbol (armored infantry, armored cavalry, tank) are doubled in combat factor in combat.

Guerrilla units have special abilities.

Armored Infantry; Lift Infantry
Cavalry; Lift Cavalry
Armored Cavalry; Lift Cavalry
Tank; Grav Tank
Marine
Jump Troop
Guerrilla
Lift; Grav
Motorized

    Units may be evaluated as to quality by the referee. In general, only approximately 10% of all troop unit counters are elite. Those which are elite are marked with a quality dot in the upper right left hand corner of the counter. Such units are doubled in factor. Referees should exercise caution in awarding the elite unit marking; perhaps such an award should await experience of the unit in battles. Once several battles are won, the marking may be allowed.
    Factor Abbreviations: For a variety of format and esthetic reasons, factors for troop counters are abbreviated using the letters C and K. C indicates hun-dreds, thus making the abbreviation 1C mean 100 and 7C mean 700. K indicates thousands, making 1K mean 1000 and 50K mean 50,000.

USING ADDITIONAL UNITS

    The uses for the algorithms in this article are many. The following are just a few suggestions.
    1. Additional Reinforcements: As players become involved in battles within the Fifth Frontier War, they may be called upon to raise low tech level forces to fight off Zhodani (or other) invading forces. A large scale engage-ment using Fifth Frontier War troop rules to resolve a battle between a horde of tech 2 troops against a single tech 14 regiment could be an interesting situation.
    2. Battles In Other Campaigns: A group of adventurers could become in-volved with a mercenary unit on the fringes of civilization. The battles between the unit and local military forces can be resolved using the rules from Fifth Frontier War and units rated up using this article.
    3. Medium Unit Actions: Battles for any purpose can be resolved using this algorithm and Fifth Frontier War rules.

BNs 1 2 3 5 10 20 1C 5C     This chart is based on a sliding scale beginning with 10% of the troops available, and declining in proportion at higher troop levels.
1                
2                
3                
5                
10 1              
12 1              
15 1              
20   1            
30     1          
50       1        
1C       2        
120   1     1      
150       1 1      
2C           1    
3C         1 1    
5C         1 2    
1K             1  
12C           1 1  
15C           2 1  
2K             2  
3K             3  
5K             4  
10K             5  
12K         1   5  
15K           1 6  
20K               1
30K               2
50K               3
100K               4
120K           1   4
150K             1 4
200K               5
300K               6
Imperial Regular Troops Imperial Colonial Troops
37 Grav Tank Army 5C-15
85 Lift Inf Army 5C-15
94 Lift Inf Army 5C-15
95 Mobile Inf Army 5C-15
123 Grav Cav Army 5C-15
367 Lift Inf Army 5C-15
851 Grav Tank Army 5C-15
921 Lift Inf Army 5C-15
1931 Lift Inf Army 5C-12
1932 Lift Inf Army 5C-15
2151 Lift Inf Army 5C-15
Regina Grav Tank Army 5C-10
Porozlo Lift Inf Army 5C-10
437 Grav Cav Corps 1C-15
812 Lift Inf Corps 1C-15
854 Grav Tank Corps 1C-15
923 Lift Inf Corps 1C-15
1041 Lift Inf Corps 1C-14
1091 Lift Inf Corps 1C-14
1186 Lift Inf Corps 1C-11
1187 Lift Inf Corps 1C-13
1188 Lift Inf Corps 1C-10
1385 Lift Inf Corps 1C-14
1571 Lift Inf Corps 1C-11
1873 Lift Inf Corps 1C-13
3912 Lift Inf Corps 1C-10
Jewell Lift Inf Corps 1C-12
Vilis Lift Inf Corps 1C-10
Rhylanor Mobile Inf Corps 1C-10
Efate Lift Inf Corps 1C-13
Extolay Lift Inf Corps 1C-10
Equus Lift Inf Corps 1C-11
Feri Grav Cav Corps 1C-11
1920 Mobile Inf Corps 50-14
850 Lift Inf Div 20-15
2012 Lift Cav Div 20-15
2013 Lift Cav Div 20-15
3012 Grav Cav Div 20-15
3013 Grav Cav Div 20-15
3014 Lift Inf Div 20-15
3512 Mobile Inf Div 20-14
3513 Mobile Inf Div 20-14
Esalin Trunk Inf Div 20-8
Porozlo Grav Cav Div 20-10
85 Lift Inf Bde 10-15
86 Lift Inf Bde 10-15
87 Lift Inf Bde 10-15
88 Lift Inf Bde 10-15
854 Lift Inf Bde 10-12
3817 Lift Inf Bde 10-12
5903 Lift Inf Bde 10-10
LanthLift Inf Bde 10-13
Garda-Vilis Lift Inf Bde 10-10
ZivijeLift Inf Bde 10-10
45 Lift Inf Rgt 5-14
616 Grav Tank Rgt 5-15
3122 Lift Inf Rgt 5-15
3134 Lift Inf Rgt 5-14
Inthe Grav Cav Rgt 5-15
Mongo Grav Tank Bn 2-10

 

Zhodani Regular Troops Zhodani Colonial Troops
1 Lift Inf Army 5C-14
2 Lift Inf Army 5C-14
3 Lift Inf Army 5C-14
4 Lift Inf Army 5C-14
5 Lift Inf Army 5C-14
7 Lift Inf Army 5C-14
10 Lift Inf Army 5C-14
17 Grav Tank Army 5C-14
48 Grav Tank Army 5C-13
 
GD Lift Inf Corps 1C-14
2 Lift Inf Corps 1C-14
5 Grav Tank Corps 1C-14
7 Grav Tank Corps 1C-14
8 Grav Cav Corps 1C-14*
17 Lift Inf Corps 1C-14
20 Lift Inf Corps 1C-14
25 Lift Inf Corps 1C-14
39 Lift Inf Corps 1C-14
63 Lift Inf Corps 1C-14
84 Lift Inf Corps 1C-14
213 Mobile Inf Corps 1C-14
Cipango Grav Cav Corps 1C-12
Clan Mobile Inf Corps 1C-13
1 GD Mobile Inf Div 20-14
2 GD Mobile Inf Div 20-14
3 GD Lift Inf Div 20-14
4 GD Mobile Inf Div 20-14
1 Grav Tank Div 20-14*
1 Jump Inf Div 20-14
1 Lift Inf Div 20-14
1 Grav Cav Div 20-14
1 Lift Cav Div 20-13
2 Grav Tank Div 20-14
3 Grav Tank Div 20-14
6 Mobile Inf Div 20-14
7 Mobile Inf Div 20-14
14 Grav Tank Div 20-14
23 Lift Inf Div 20-14
43 Grav Tank Div 20-13*
75 Grav Cav Div 20-13
100 Lift Inf Div 20-13
98 Lift Inf Div 20-13
397 Grav Cav Div 20-13
476 Lift Inf Div 20-13
840 Grav Tank Div 20-13
998 Grav Cav Div 20-14
Esalin Trunk Inf 20-8
3 Jump Inf Bde 10-14
17 Lift Inf Bde 10-13
18 Grav Cav Bde 10-10
92 Lift Inf Bde 10-11
101 Grav Tank Bde 10-12
509 Lift Inf Bde 10-12
Clan Grav Tank Bde 10-10
Chwistyock Lift Inf Bde 10-10
Sheyou Lift Inf Bde 10-10
84 Grav Tank Rgt 5-13
1017 Mobile Inf Rgt 5-14
1391 Lift Inf Rgt 5-14
1572 Lift Inf Rgt 5-13
Fulacin Lift Inf Bn 1-14*
46 Jump Inf Bn 2-13
1067 Grav Tank Bn 2-10
3112 Lift Inf Bn 2-11
Atsa Grav Tank Bn 2-10